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Counter-Strike 2: Moving Beyond Tick Rate

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#Moving Beyond Tick Rate
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Tick rate no longer matters for moving, shooting, or throwing. Sub-tick updates are the heart of Counter-Strike 2. Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2’s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown. As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way.

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The best part of Counter-Strike is the intuitive gunfights. It looks simple. Click to shoot and damage your enemies. But what happens behind the scenes is complicated. There was no time between ticks, which is fine most of the time. So in Counter-Strike 2, we added a subtick update, where the tick rate doesn't affect your movement or your shooting, the server knows exactly when you shoot or when you jump, and the exact actions between ticks. It's calculated and you get what you see.